CAMERA SHOTS AND CAMERA ANGLES .
Camera Shots ( based on framing )
1. Extreme Wide Shot ( EWS ) / Establishing Shot ;
* Shows a large area , often used to estalish location or setting .
* Example : A landscape , city skyline , or campus.
2. Wide Shot ( WS ) / Long Shot ;
* Shows the full subject ( like a person from head to toe ) .
* Helps show action and environment together.
3. Medium Shot ( MS ) ;
* Frames the subject from the chest or shoulders up.
* balances subject and background .
4. Medium Close - Up ( MCU ) ;
* Frames from the chest or shoulders up.
* Focuses more on facial expressions while still showing some background.
5. Close - Up - ( CU ) ;
* Shows the subject's face closely .
* Used to express emotions or focus on a key detail .
6. Over - the - shoulder Shot ( OTS ) ;
* Taken from behind one character , showing another character.
* Common in conversations.
7. POINT OF VIEW SHOT ( POV ) ;
* Shows what a character is seeing.
* Makes the viewer feel like they are in the character's place.
CAMERA ANGLES ( based on perspective )
1. EYE LEVEL ANGLE ;
* Neutral , natural view as if you're on the same level as the subject .
2. HIGH ANGLE ;
* Camera looks down on the subject .
* Make the subject seem small , weak , or vulnerable.
3. LOW ANGLE ;
* Camera looks up at the subject.
* Makes the subject look powerful or intimidating.
4. BIRD'S EYE VIEW / OVERHEAD SHOT ;
* Taken directly above the subject.
* Used for dramatic effect or showing layout.
5.WORM'S EYE VIEW ;
* Extreme low angle from the ground up.
* Creates a sense of scale or intimidation.
6. DUTCH ANGLE / TILTED SHOT ;
* Camera is tilted sideways.
* Suggests confusion , unease , or tension.
7.CRANE SHOT ;
* Taken from a crane to move vertically scenes.
* Often used in dramatic or large - scale scenes.
8. HANDHELD SHOT ;
* Camera is held in hand ( shaky effect )
* Adds realism or intensity.
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